We're building two original projects: LUX, a 2D narrative platformer, and Happy House, an evidence-based classroom wellbeing resource.
Lou discovers a broken lantern and becomes the Light Bearer. She uses her flame to assist people troubled by dark souls, but her own inner darkness is chasing her. Lux provides the opportunity for people to think about the deeper things of life through a gaming context. Demo available on Steam. Chapter 1 planned for December 2026.
Get it on SteamA digital wellbeing resource for Australian primary-aged kids (with a plan for international release) featuring a virtual home with 5 themed rooms, each containing an activity based on a wellbeing construct. Features themed adjustments (space, pets, trains), emotional regulation tools, and resilience-building. While designed for all, it is especially beneficial for neurodiverse young people. First of its kind in Australia, providing real-time wellbeing data and 12-month wellbeing lesson plans and resources to teachers. Due for release in 2027.
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