We're building two original projects: LUX, a 2D narrative platformer, and Happy House, an evidence-based classroom wellbeing resource.
The Gaming department at YD is developing two exciting projects.
The Gaming department at YD is developing two exciting projects: a 2D narrative platformer called LUX and an evidence-based classroom wellbeing resource called Happy House.
LUX chapter 1 is set for release at the end of the year. Happy House is being developed specifically for Australian students, with a particular focus on neurodiverse learners.
Lou discovers a broken lantern and becomes the Light Bearer. She uses her flame to assist people troubled by dark souls, but her own inner darkness is chasing her. Demo available on Steam. Chapter 1 planned for December 2025, with chapters 2 and 3 to follow.
Get it on SteamA digital wellbeing resource featuring a virtual home with 5 themed rooms, each containing an activity based on a wellbeing construct. Features themed adjustments (space, pets, trains), emotional regulation tools, and resilience-building. First of its kind in Australia, providing real-time wellbeing data and 12-month wellbeing lesson plans and resources to teachers. Due for release in 2027.
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